![]() The rest of the voice work is serviceable, but unmemorable. Get in a tight space near a step or ledge and you can hear Sam grunt repeatedly. If you move Sam close to a small ledge or stair step he makes the grunt noise automatically. My one beef is with the grunt Sam makes when he jumps. It?s very distinct, humorous, and is a booming bass filled tone. Sam?s voice is one of my personal favorites in any video games. Since enemies spawn from every conceivable direction, it is handy to have the music as a cue when something is nearby. The music mostly consists of generic melodies that play up tempo when there are enemies around, or on those rare occasions where there isn?t anything in the vicinity to shoot at, it plays much more softly. While those are welcome breaks from the routine, in the end it does not do much to improve the overall feeling of repetition. ![]() ![]() There are also several more cut-scenes, when compared to the first Serious Sam. There are a few things injected in the single player campaign to attempt to break up the monotony, such as the ability to use a few vehicles, or gun turrets. It might be the only game where you actually wish things would slow down for a few moments just for a change of pace. Sure, it?s fun for a couple hours, but after 10 hours of mindless shooting at hordes of brainless enemies it can all get pretty old. However, before you run out and purchase SSII, I should warn you that there is a downside to all of this ? the mind numbing repetition. ![]() I would really like to know how Sam is throwing those? on second thought, maybe I don?t want to know.īy now you?re probably thinking this all sounds really good, right? A game with a quirky sense of humor, non-stop wacky action, and no in depth story to slow you down does sound pretty appealing on paper. The grenade flies out without your hands ever leaving either weapon. Secondly, you can throw grenades when you are dual wielding weapons (two weapons are automatically dual wielded ? the pistols and uzis). If you have 200 shotgun shells, you can continually fire without reloading until you?re out of shells. There are a couple small odd quirks to SSII. If you?ve ever played Halo, you?ll jump right in to SSII without a problem. The controls are like any other FPS that has been released in the last few years on the Xbox. As a matter of fact, I?m going to go out on a limb and say this is the only game that does that. There are not many games that you can say you battle zombie accountants using a parrot strapped with a bomb as a weapon in a village populated with what appears to be Smurfs. Quite simply, Serious Sam II is a weird game. Of course, who cares about plot? You?re just here to blow stuff up real good. In this, his 2nd adventure on the Xbox, Sam is sent to 5 different parts of the universe to collect 5 pieces of a medallion that can be used to defeat his arch nemesis, Mental. He reminds me of a cross between Bruce Campbell (Army of Darkness) and Arnold Schwarzenegger. The lead character, Sam, is a likeable hero - despite the fact that he is a muscle bound, egotistical, testosterone filled, wise-cracking fellow. This game has lots of mindless action, and plenty to keep your twitch reflexes sharp. It is a throwback FPS?like the old-school DOOM games, where hordes of enemies relentlessly attack, and similar in feel to classic arcade games like Robotron. You rarely stop moving, and almost never remove your finger from the trigger button. There are no complex tactics involved, and most enemies simply make a direct beeline toward your position. The gameplay largely consists of putting you in an enclosed areas and sending waves and waves of enemies toward you to mow down. Serious Sam is a FPS that revels in its simplicity and over the top gameplay. If you like First Person Shooter games with a lot of gritty realism, whip smart Artificial Intelligence, and complex storylines, then steer clear of the Serious Sam series - very, very far away.
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